Brilliant, but for some reason I did not enjoy it quite as much as the first one. Maybe it's because I'm tired.
Awesome job on all the new features, though.
Keep up the good work!
And art is indeed a joke.
Fantastic atmosphere and art! The plot is as intriguing as it is mysterious and strange. I did feel that this part was not quite as eerie as the previous one, and lacked the great plot twist. Nevertheless, it expands upon the story and the world. I liked the bit with the lookup commands. The Saw reference made me chuckle.
Definately looking forward to the next one!
P.S. What's up with the cat?
...But short. To get all the different endings you have to play it over and over and it gets pretty repetitive, especially the Hero part (I thought I would at least get to fight the zombies).
"The first thing an adult dragons has to do is find a home" is a bit misleading as it is the last thing you do as a dragon in this game.
The music was nice but used way too sparingly.
Those were the bad parts.
I liked the way you had to explore your options, to get to the different endings, and the way you could customize your dragon. I also liked the touch with the dragon studies texts, it really added to the story.
I'd really like to see a sequel with more content.
Overall a nice lil game.
A pretty cool game, I like the aiming and timing you have to master, but the game was overall quite easy. Level 9 was also a bit tedious as it was so long, and then level 10 was so short that I was surprised.
Anyway, I like the music, it gives a good atmosphere (even though you are in space :P) and everything looked really cool, from the explosions to the enemies to your own ship. I liked how your ship changed when you bought more upgrades.
I liked the character switching, and the alternate non-Hero ending cracked me up! Great game!
Valve should thank you
This game got me interested in the real Portal, and made me buy the Orange Box because of it (back when Portal could only be found in the OB). I have since become a huge Valve fan, and I've bought almost all of their games and played them to bits.
As for this flash version of Portal, you certainly captured the feel of the game, and you absolutely pulled off the transition from 3D first person to 2D third person. Player collision is a bit buggy sometimes (I got through a wall on a level I could not beat normally, which in the end allowed me to finish the game) and sometimes when you go through the exit of a level you come out from the entrance on the same level again. The game is great, though and you actually get the cake at the end! Awesome.
Credits said it was crap...
...But I disagree! This was one of the easiest games I've ever played, but also one of the most entertaining! On a second thought, it wasn't really a game so much as a bunch of interactive jokes. Some of 'em stupid, some of 'em clever, all of 'en hilarious.
I am certainly looking forward to the sequel!
You really captured the feel of Super Smash Bros. fighting and put it into a Mario Bros. environment. I play Mario a lot in SSBB and the moves were very similar here, except for his down special, which is a Mario-style Falcon Punch! WAY better than the FLUDD. I like the retarded look on the Koopas' faces, and I'll have to thank you a lot for finally giving me the opportunity to beat up those Toads. I have always hated them but this is the only game I've encountered that lets me beat that crap outta them.
The few problems I see with this game is that juggling can be exploited a bit for getting, in theory, max score that the game will allow. The Bowser fight is also very easy as you can just juggle him and all of his fireballs will miss. Bowser could also use some more animations (it is Bowser, Mario's nemesis, after all). The game was also very short.
Anyway, awesome game! 5 'n' 10!
Make another one with more levels, more enemies, and maybe a Yoshi to ride on (borrowing some moves from SSB for him as well).
Really good game. I like the visual style, and the simple controls. One might think that one button for all attacks would make for simple "button bashing" but that is not the case as different enemies need to be attacked in different ways. Well done.
I noticed one problem though. Sometimes when you finish a level (after the victory music plays) the game environment shakes violently, as if there were and earthquake in the game, and you die, forcing you to replay the level. Is this intended?
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